The second part of Path of Exile is not called hardcore for nothing; the normal difficulty turned out to be anything but normal. Players began massively pumping passives because they don’t have a decent build, and the game’s difficulty grows exponentially. It turned out that in the second part, buying something with orbs is practically impossible, and by the middle of the second act, mobs appear that are ready to rip off half your face with one hit or even one-shot you, while bosses leave no chances at all. Regarding orbs, it became impossible to buy anything with them due to their absence; there are no orbs at all. In our blog, we have prepared information about selling items in the game, which will help you quickly sell unnecessary things!

You won’t be scared once you learn all the boss moves, their skills, and movesets; even a potential one-shot won’t frighten you. It’s even cooler when you manage to kill these bosses in just a few seconds; then your build completely changes, the damage dealt increases, and new skill sockets appear, letting you play for pleasure.

The acts flew by much faster, the bosses disappeared, and the hardcore difficulty no longer seemed so brutal, even somewhat enjoyable.

There’s still little clarity in Path of Exile 2
Although the game was simplified, it didn’t really lift players’ spirits. They have to read guides, figure out mechanics, and track even the smallest changes in the most familiar things from the first part, which have been well-known to players for several years. You’ll have to suffer through it yourself to pass the trials because there’s no information online on how to open new sockets, pass the Ascendancy Trials, or open a hideout in the game.

How do players feel about leveling up?
We’ve gathered many comments from players, and they all unanimously say that on the first day after completing Act 3 on Brutal difficulty, their emotions were not the best; they felt like their time was wasted. Players are demanding that developers introduce at least some campaign skip or accelerate leveling up by about half, as spending 40 hours every month on the same thing isn’t very fun.
The only positive note from players was that the game became much slower. Yes, before reaching maps, builds speed up, but their leveling cap is only 15–30% movement speed, which you’re lucky to find in boots or buy through trading. How quickly you can dodge one-shots from bosses depends on movement speed bonuses, which have become extremely rare. There are also no movement speed flasks anymore.
What captivated players in the first part was the dynamic pace, where they could clear any map with XX in 20–30 seconds and one-shot the boss. In the second part, XX also exists and even works. If you’re lucky enough to find a speed shrine at level 70, your joy won’t last long because it lasts a maximum of 40 seconds. The best you can do is one-shot a map boss in a crowd. We sincerely hope GGG addresses this detail.

A few words about optimization
At high graphics settings, in Full HD without upscaling and with all effects, you’ll get 144 frames. Until you reach maps, where large-scale battles tank your PC, and even top-streamer PCs drop to the usual 20–30 fps for original PoE players. There’s nothing you can do about it; any ARPG revolves around tons of mobs and effects, and PoE 2 is no exception. However, it will run even on a 2015 calculator without major issues.
Our store also wants to highlight the graphics; everything is very well-rendered and highly detailed, looking decent and beautiful, sometimes even eliciting a “WOW” effect from players.
Pros and Cons of the game
Pros:
- Graphics
- Server stability
- The game barely lags
- Some cosmetics and stash tabs from players have migrated to Po