Delta Force is a Chinese shooter that combines elements from Battlefield, Call of Duty, and Escape from Tarkov. Delta is a kind of “killer” of Battlefield, Call of Duty, and Tarkov. The main feature is the attempt to merge three different games into one. It’s an ambitious idea, but can the developers handle it? Among the game’s strengths are dynamic gameplay, decent optimization, and pleasant weapon customization.
Game drawbacks:
- strange balance
- cheaters present even during alpha testing
- controversial developer decisions that might kill the game before release

There was an old Delta Force, whose rights were bought by the Chinese, and they decided to implement three game modes at once.
- The first — story campaign. It’s not available yet, but it’s planned to be the only paid part. There are doubts whether it will reach even the classic Call of Duty level. It is expected to be pompous, cliché, and formulaic. Also, judging by the other modes, the enemy AI is quite primitive.
- Main mode — massive battles in the Battlefield style. There are large open maps, trenches, vehicles: tanks, helicopters, jets, snipers. Infantry fights, combined fights, and almost entirely vehicle-based fights are present. And importantly, it works fairly stably. Even in chaotic scenarios with explosions and many players, the game doesn’t lag. But even in alpha, there were already cheaters. Developers promise to fight them. Players choose an operator with unique looks, skills, and weapons. For example, Luna has a scanning arrow, an electric AoE arrow, and a grenade that marks enemies. Extra gear: a respawn beacon or a remote mine. Luna is a sniper and can use rifles and even assault weapons. Everything unlocks as you level up. And here starts the balance circus. For instance, a 9x19 SMG does the same damage as a .45 rifle. A 9x19 pistol hits harder than the SMG, while the Beretta is weaker. A Chinese M4 is somehow stronger than the American one, even with the same caliber. Sniper assault rifle — weak, AK-74 — strong. VSS and “Val” are basically the same, but with different damage. It’s all a mess. However, customization is impressive. There are presets, but better to tweak the weapon yourself. Not quite Tarkov level, but simpler and more enjoyable. Tons of mods, you can even adjust individual parts like stock length, grip thickness, etc. The weapon set depends on operator class: assault, support, tank, or scout. Tank has shotguns, LMGs, and grenade launchers; assault has a wide choice of weapons and armor. But there’s another issue — too much smoke. Some maps are so smoked you can’t see anything. Operators have smoke grenades, vehicles add smoke — sometimes it’s just fog-of-war chaos. The Battlefield mode works and is fun, if not for the cheaters. Devs promise again to fix that, but it’s unlikely in a free Chinese game. Another example: while I was making this video, devs turned off the login server 2 hours before test end. I didn’t manage to record some of the footage. Previous tests were for North America only, yet servers were in Singapore — zero logic.
- Third mode — “operations”, a Tarkov-style extraction shooter. After 2000 hours in real Tarkov, few people liked this mode. But you might enjoy it. There’s stash, quests, traders, gear, raids, extraction. But the game forces a random team — weird forced “brotherhood”. Gameplay feels arcadey, sound design is weak, not even at Arena Breakout level. The mode exists, but it’s not meaningful. If you haven’t played Tarkov and crave hardcore — it might appeal. But this game is really about large-scale chaos, not bush-survival simulation.

So, should you try Delta Force? It’s free, requires nothing, so why not give it a shot? After testing, it runs well, it’s fun. But don’t expect much — just a casual evening game with friends.